1. Tornado A tornado will appear in a random spot and wreak havoc on anyone or anything that falls into its path. Tossing a weak opponent into it will send him or her flying off into the wide blue yonder.
2. Zelda's Tower The tall tower in the center of the stage can serve as the perfect aerial ambush spot.
3. Guard Tower The small guard tower on the right side of the stage is a great hiding spot.
1. Clouds The clouds on both sides can support your character, but only for a little while.
2. Platforms Jump up through the platforms with a Up + B move to totally surprise your opponent.
1. Arwings Arwings will fly through the air, and fire lazers at the fighters. You can hop on one and use it as a platform.
2. Tail The tail of the Great Fox is so tall, it takes a full Triple Jump to get back over it. This is a great way to lose a weak jumper.
Bonus Stage 1
Bonus Stage 2